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WEEK 6

Now with all the coding almost completed, all what was left to do was the art. With the main character and bosses finally textured and in the engine, all that was left was to rig them and make sure they were working properly. The character artists in the team having finished their main task, began to tackle even more assets and flesh out the environment of our other bosses. 

Tech Progress

Jacob had a ton of fun simulating and animating the banners seen in the environment. After this was done, he laid out the foundational work for the Hub Vendor, which gives the player access to stat-altering abilities such as HP and damage boosts.

Modelling Progress

Things are at last starting to come together in terms of the owl boss' arena. our team cracked down on some essential assets in the environments. For example Maya created several rock assets to place around the golem's arena, as well as the center piece for the cathedral environment; an angel statue. In addition, James finished modelling and texturing the Hub's main attraction, the saint's statue and its different progression levels. Nevertheless, a lot of environment models were made to make our environments feel 'lived in" and more natural!

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